PC Paint or Actual Painting? – A Comparative Game Analysis

by

Everyone is familiar with the game paintbrush on the PC and has, most likely, played around with it on their computer. The digital version of paint holds the same basic elements as real life… Continue reading

LEGO vs. Digital LEGO: a comparative game analysis

by

As a child I had a mixed relationship with LEGO. From the immense feeling of relief and achievement after finishing a particularly difficult LEGO masterpiece, to almost choking on a blue LEGO brick… Continue reading

Dungeons and Dragons vs. Neverwinter Nights

by

Dungeons and Dragons is a very popular role-playing game, released in 1974, with many revisions released up to this date. Neverwinter Nights was released in 2002, with sequels, expansion packs and fan-programmed mods… Continue reading

From Dollhouse to Sims: A Comparative Game Analysis

by

http://prezi.com/rxmx8wv873sr/from-dollhouse-to-sims-a-comparative-game-analysis/ From Dollhouse to Sims: A Comparative Game Analysis – Ecem Böke The dollhouse as a game seems to be very distinct from the computer game, The Sims, at the first glance. However,… Continue reading

Non-digital and Digital “Skipping Rope”: a comparative game analysis

by

This short analysis addresses two variations of the game Skipping Rope to argue that the adaptations from a physical to a digital version of certain games maintain the goal of the activity but… Continue reading

Digital and non-digital ‘Cluedo’ – A comparative game analysis

by

During primary school, I used to get together with my friends to play the board game ‘Cluedo’. Cluedo is a board game for two to six players, first released in 1949.  The game´s… Continue reading

Ecem Böke – Personal Game History

by

Ecem Böke – Personal Game History

My Disappointing History With Games!

Ana’s personal game history

by

Ana's personal game history

Perspective on Gamers – Gamers and their level of proximity to society

by

GAMERS AND THEIR LEVEL OF PROXIMITY TO SOCIETY Visual Cultural Analysis   “A game is like a mirror that allows you to look at yourself” Robert Kiyosaki By Ana Ferreira Silva  & Jaco… Continue reading

HARDCORE AND CASUAL DIGITAL GAMING IN YOUNG ADULTS AT AMSTERDAM UNIVERSITY COLLEGE

by

By: Helio Campos & Nita de Groot   Video gaming no longer belongs to some obscure circle of digital media crazed young people, they are part of everyday life and it is very likely… Continue reading